

This consists of mana, health, and equip upgrades. The other upgrades consist of class upgrades (like barbarian -> barbarian king) and stat upgrades. There’s also an architect (who can keep the last layout of the castle if you choose to not want the game to randomly generate another castle again) and an enchantress, who sells runes, which can be equipped to provide various abilities (like the ability to jump while in air). Once purchased, you’ll be able to purchase both armor and weapons from him. The first one made available is Smithy, the blacksmith. The upgrades are laid out in a branching format, with certain upgrades unlocking others. On top of the classes, there’s also a plethora of upgrades to choose from each time you die. I actually defeated the forest boss (the second one I took on) without getting hit as a hokage, quite the achievement. I found it crucial to defeating some of the game’s bosses. Even so, whenever I was given the opportunity to play as a hokage, I always took it. I never really used the game’s spells, so the MP cut didn’t have much of an effect on me, but the HP and critical hits were quite the drawback. The shinobi/hokage has the benefit of upgraded strength (175% to be exact), but at the cost of only having 60% HP, 40% MP, and not being able to take advantage of critical hits. Each class has its own advantages and disadvantages, keep that in mind. The shinobi, for example, changes into the hokage, my favorite class. Each class can be upgraded, getting a name change in the process. The basic classes to choose from contain classes such as: mage, knave, knight, barbarian, shinobi, miner, etc. Upon death, the opportunity to choose offspring with a different class is presented. You’ll start off with no skills, playing as the default class, the knight.
#Rogue legacy miner upgrade
Vertigo is a pain to deal with as I cannot rotate my monitor upside down, forcing me to play upside-down.Īside from that gimmick, the other half of the game is the immense class and upgrade system. My favorite defect is vertigo, which mirrors the screen vertically. ADHD, for example, works in your favor in that your character will move 30% faster than usual. These can either be in your favor or against it. The interesting thing about this mechanic however, is that each child has separate traits, disguised as real world disorders and conditions. Upon dying as one character, you’ll have the choice as to which of the three offspring of that character you’ll play as next. Rogue Legacy’s niche is the rebirth mechanic. Can’t really complain either, there’s nothing wrong with it and I’d actually prefer this style in a rogue-like game, although I may be a bit biased there (heh). Come to think of it, I don’t think I’ve played a rogue-like that was not in this style, and I’ve played several of them over the past several months.

This style fits well, especially for a game of this genre. The game is presented in a pixel fashion, making use of some nice looking sprites for the various people and enemies you will meet along your journey. Even after playing a lot of others from the genre now, I still look back on Rogue Legacy as my favorite out of the bunch. My favorite rogue-like game, although it also served as my introduction to the genre.
